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Ben C. Miller - Game Designer
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Ben C. Miller - Game Designer
Home
Small Projects and Work Examples
Small Projects
Practical Work Examples
Contact
LinkedIn
Resumé
Home
Folder: Small Projects and Work Examples
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Small Projects
Practical Work Examples
Contact
LinkedIn
Resumé
AI Behavior flowchart for an extremely simple boss (aimed at players age 7-11) for current project. View fullsize

AI Behavior flowchart for an extremely simple boss (aimed at players age 7-11) for current project.

Selection of a larger codebase made for enemy behavior, combat, and systems for a current project. View fullsize

Selection of a larger codebase made for enemy behavior, combat, and systems for a current project.

Systems map made for a personal project. Initial draft, made primarily as a documentation tool for myself to visualize system interactions. View fullsize

Systems map made for a personal project. Initial draft, made primarily as a documentation tool for myself to visualize system interactions.

Snippet of simulation output for a spreadsheet created to test enemy and player units for a personal project. Inidividual matchups are ran in sets to fill out a matrix elsewhere in the sheet, then a custom script aggregates results to determine gener View fullsize

Snippet of simulation output for a spreadsheet created to test enemy and player units for a personal project. Inidividual matchups are ran in sets to fill out a matrix elsewhere in the sheet, then a custom script aggregates results to determine general distribution of outcomes.

Custom JS code for Google Sheets created in parallel with a spreadsheet simulation of a theoretical 3d dogfighting game. View fullsize

Custom JS code for Google Sheets created in parallel with a spreadsheet simulation of a theoretical 3d dogfighting game.

Flowchart for Twitch Extension Integration for previous game prototype. View fullsize

Flowchart for Twitch Extension Integration for previous game prototype.

Early Design Documentation from Resume in 15. Lots of things I would do differently with formatting and wording nowadays. View fullsize

Early Design Documentation from Resume in 15. Lots of things I would do differently with formatting and wording nowadays.

Snippet of Production Spreadsheet outlining required assets for Hell of a Racket View fullsize

Snippet of Production Spreadsheet outlining required assets for Hell of a Racket

Design Spreadsheet for "Tasks" in Resume in 15. View fullsize

Design Spreadsheet for "Tasks" in Resume in 15.

Early Whiteboxing in Unreal Engine 4 for Arcane Learning Curve, one of my first level design attempts. View fullsize

Early Whiteboxing in Unreal Engine 4 for Arcane Learning Curve, one of my first level design attempts.

Meeting notes and Design Memo from early development of Hell of a Racket View fullsize

Meeting notes and Design Memo from early development of Hell of a Racket

Snippet of Trello Timeline management for Graduate Rapid Prototyping project View fullsize

Snippet of Trello Timeline management for Graduate Rapid Prototyping project

AI Behavior flowchart for an extremely simple boss (aimed at players age 7-11) for current project.
Selection of a larger codebase made for enemy behavior, combat, and systems for a current project.
Systems map made for a personal project. Initial draft, made primarily as a documentation tool for myself to visualize system interactions.
Snippet of simulation output for a spreadsheet created to test enemy and player units for a personal project. Inidividual matchups are ran in sets to fill out a matrix elsewhere in the sheet, then a custom script aggregates results to determine gener
Custom JS code for Google Sheets created in parallel with a spreadsheet simulation of a theoretical 3d dogfighting game.
Flowchart for Twitch Extension Integration for previous game prototype.
Early Design Documentation from Resume in 15. Lots of things I would do differently with formatting and wording nowadays.
Snippet of Production Spreadsheet outlining required assets for Hell of a Racket
Design Spreadsheet for "Tasks" in Resume in 15.
Early Whiteboxing in Unreal Engine 4 for Arcane Learning Curve, one of my first level design attempts.
Meeting notes and Design Memo from early development of Hell of a Racket
Snippet of Trello Timeline management for Graduate Rapid Prototyping project

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